

I missed writing stories, I missed talking about the fabric of existence, I missed being on a mixed-gender course, I missed being able to pass a module because I was good at and enjoyed it, not because I put in six days a week of 10-hour study sessions (which I never did). A year in I was kinda enjoying the programming, but I detested the maths, and was getting my best grades in the essay modules, which isn’t right. I wanted to make video games, and programming was the way to do it, so I took computer science. You originally enrolled in a Computer Science degree, but switched to English & Philosophy a year later. In this exclusive interview with Study.EU, Tom talks about what he studied, why he switched subjects during his Bachelor’s degree, and what you should do to start your own career making games. After a few successful years making games, he followed up his studies with an MA in Philosophy at King’s College London, from which he graduated in 2013. Tom Jubert started studying Computer Science at the University of Southampton in 2003, but switched to English & Philosophy a year later and graduated best-in-class in 2007. Most recently, he has crafted the story of the award-winning Subnautica, an underwater survival game, for which he is currently working on a soon-to-be-announced story-driven expansion. As a Game Writer and Narrative Designer, Tom Jubert has been involved in the making of popular indie games such as The Talos Principle and FTL: Faster Than Light, and larger releases like Driver: San Francisco.
